AI Insights · Timothy · January 2022
Top 5 Apple Arcade Games on iOS in Europe, Q4 2021
Discover the performance trends of the top 5 Apple Arcade games on iOS in Europe during Q4 2021, including downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 Apple Arcade games on iOS in Europe demonstrated notable performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at each game’s metrics.
Snake.io - Fun Online Snake from Kooapps saw a dynamic quarter. Weekly revenue started around $1.2K and increased gradually, peaking at approximately $1.7K in the final week of December. Downloads showed significant spikes in the weeks of October 25 and December 20, reaching 97K and 121K, respectively. Active users also displayed a steady climb, starting at 367K and ending the quarter at about 590K.
Hill Climb Racing by Fingersoft experienced a consistent performance. Weekly revenue averaged around $7K to $9K, with a peak of $9.1K in mid-October. Downloads remained relatively stable, fluctuating between 59K and 74K. Active users maintained a steady presence, starting at 591K and closing the quarter at approximately 632K.
Chess - Play & Learn from Chess.com showed a robust increase in weekly revenue, starting at $62K and reaching around $142K by the end of December. Downloads saw a gradual rise, peaking at roughly 83K in the final week of the year. Active users grew from 1.16M to about 1.39M over the quarter, showing consistent engagement.
Temple Run by Imangi Studios experienced a moderate but steady performance. Weekly revenue varied slightly, peaking at $1.4K in the last week of December. Downloads saw a notable increase in the weeks of October 25 and December 27, reaching 62K and 80K, respectively. Active users grew from 218K to about 339K throughout the quarter.
Jetpack Joyride from Halfbrick Studios had a varied quarter. Weekly revenue remained fairly stable, with slight fluctuations and a peak of $3K in late December. Downloads showed significant peaks in the weeks of November 22 and December 20, with 62K and 47K, respectively. Active users also saw a rise, starting at 253K and ending the quarter at approximately 285K.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.